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- == WARNING! READ ME FIRST! ==
-
- Both this manual and the original printed one include installation instructions and
- technical requirements. The instructions in this file unconditionally supersede the
- other ones.
- ________________________________________________________________________
-
- Ignore the Requirements and Installation Instructions in the printed manual!!
- ________________________________________________________________________
-
- We mean it. The installation instructions in the printed manual were written long before
- ManaLink was completed; they are only applicable to the original Magic: The Gathering
- computer game.
-
- Thanks.
-
- == REQUIREMENTS AND INSTALLATION ==
-
- Here's what you need in your computer and how to install the game.
-
- [The Technical Stuff]
-
- For ManaLink to work, there are a few things your computer must have. (Note: If you can
- successfully run the original Magic: The Gathering, you can run this expansion as well,
- as long as you have enough free disk space.)
-
- * The processor has to be a 486 or better. Basically, any computer with "486", or
- "Pentium" in its name should do just fine. If you're using a 486, the system speed
- should be at least 100 MHz (megahertz). For best performance, we recommend a 120 MHz
- Pentium or better.
- * You must have at least 16 Mb (megabytes) of RAM (working memory) installed.
- * You must have a CD-ROM drive. We strongly recommend a quad speed or faster drive.
- * You must have Windows 95 (or later) installed and running on your computer. Almost all
- 486 and Pentium computers include this in the standard software package.
- * Since the installation program will expand parts of ManaLink onto your hard disk, you
- must have a minimum of ### Mb of empty storage space on your hard drive. (Don't
- confuse these Mb with RAM Mb. These are storage space; the others are working memory.)
- To find out whether you have enough space, double-click on the My Computer icon on the
- Windows 95 desktop. Change the View setting to Details, and the amount of empty space
- on your hard drive (usually drive 'C') is listed under Free Space.
- * Your computer must be capable of 256 color VGA quality graphics or better (SVGA is
- better) and a resolution of at least 640 x 480. For best play, we recommend 1024 x 768
- resolution in High Color or True Color mode (at least 16 bit color).
- * There must be a working mouse (or a device that fulfills the same function) attached
- to the computer. The mouse driver must be Microsoft Mouse or something fully compatible
- with this.
- * You will need to have the Total Entertainment Network client to play Magic on the internet.
- It should be available for download wherever you downloaded ManaLink.
- * You must have Microsoft Direct Play version 5.0a if you want to play Magic on LAN, Modem,
- or Serial Cable connections. It can be found at http://www.microsoft.com/directX
-
- If you think you have all of these, but still have a problem running the game, please
- contact MicroProse Customer Support for assistance.
-
- [Installing the Game]
-
- Before you can use ManaLink, the installation program must copy some files onto your
- hard disk. To have it do so, follow these instructions:
-
- * Use windows Explorer or the File Manager to find the directory into which you downloaded
- the ManaLink compressed file.
- * Double-click on the compressed file.
- * The installation program finds the directory that you installed the original Magic: The
- Gathering in and installs ManaLink there.
- * ManaLink is also added to your M:TG Windows 95 Start menu group.
- * ManaLink expands the necessary files from the compressed file onto your hard drive.
-
- Once the installation is complete, the game is ready to play.
-
- [Startup]
-
- To start playing the game immediately after installation:
-
- * Make sure the Magic: The Gathering CD-ROM is in the drive.
- * Double-click on Duel to compete in online duels, solo duels, or run the Gauntlet,
-
- To play later:
-
- * Make sure that the Magic: The Gathering CD-ROM is in its drive.
- * Open the Windows 95 Start menu, then open the Magic: The Gathering group (or whatever
- group you assigned the game to during installation).
- * Click the Magic: The Gathering option.
-
- Have fun!
-
- == LAST MINUTE CHANGES ==
-
- Player Status:
-
- * Two statuses no longer exist: Unavailable and Opponent.
- * The new Registered staus tells you that that player has accepted a challenge to duel.
- * The new Dueling staus tells you that that player is involved in a duel.
-
- Availability:
-
- * The "I am Available" and "I am not Available" buttons have been removed.
-
- Do Not Disturb:
-
- * When you have Do Not Disturb turned on, messages do not get through--nothing does.
-
-
- == THE NEW MAIN MENU ==
-
- As soon as you fire up ManaLink, those of you who played the original Magic: The Gathering
- (or read the manual) will notice two subtle changes. First of all, there's an unusual icon
- in one corner of the screen. That's the ManaLink icon, and it's described in detail in the
- Additions section. The other thing is that the Main Menu has been replaced. In its place
- are the five option spheres.
-
- The spheres are more like categories than options. Each one gives you access to a
- particular segment of the Magic: The Gathering experience. When you click on any sphere,
- all the activities that fall within that category appear on the right side of the screen,
- in the upper area. Note that even when you have a sphere selected, all of the other
- spheres are still available. You can switch from sphere to sphere with just a click, or
- you can deselect the current sphere by clicking on it again.
-
- Duel This sphere encompasses the Solo Duel, the Gauntlet, and the new Duel Opponent
- feature, which is described later, in Additions.
- Tools All of the utilities--useful things like the Deck Builder--are collected in this
- sphere.
- World The world of Shandalar and the introductory animation that accompanies it reside
- in this sphere.
- Help This sphere includes all of the on-line sources of information, such as the Help
- system, the Tutorial, the Readme file, and the game Credits.
- Player The set-up for your dueling persona, all the statistics, and any other record-
- keeping functions are contained in this sphere.
-
- To select a displayed activity as the current one, click on it. Any settings and options
- associated with the currently selected activity appear in the larger area below the list
- of activities. (The options for those activities with which you're already familiar from
- the original game have not changed significantly. The options for the new activities are
- explained in the relevant parts of the Additions section.)
-
- == CHANGES ==
-
- Other than the Main menu, ManaLink makes changes to some other parts of the game with
- which you're already familiar. Here's the rundown.
-
- [Shandalar]
-
- There's one new feature on the way to getting started in Shandalar. You are no longer
- limited to choosing what your character looks like from a screen of pre-made images. Now,
- you have much more control over your looks.
-
- When you get to the point at which the big manual tells you to just pick a character, the
- new Face Builder tool takes over. This allows you to choose a wizard (basic body and
- face), then customize your look with various accoutrements and other variations. For the
- details, please read Making Faces, in the Additions section.
-
- [The Deck Builder]
-
- The Deck Builder is still accessible from the Main Menu. To get to the Deck Builder,
- click on Tools, then select the Deck Builder option.
-
- * The "Basic Set" button determines which versions of the basic Magic card set are visible.
- This filter has three options, all of which are independent toggles. That is, you can
- turn any one on or off without affecting the status of the other. At least one of these
- must be selected at all times.
- > "Unlimited" is the second collected release of the basic card set, which included
- cards from both the first (Limited or "alpha") and second ("beta") versions.
- > "Revised Edition" is the third version of the basic card set.
- > "Fourth Edition" is the fourth version of the basic card set.
- * The "Astral" button still controls the inclusion of the Astral set of cards and now it also
- includes the Promotional cards. (*Note: If you do not have
- Spells of the Ancients installed, you have no Promotional cards.)
- * The "Arabian Nights" button filters for all of the cards from that expansion set. (If
- you do not have Spells of the Ancients installed, the only cards from this set that
- you'll have are those that also happen to be included in the Fourth Edition set.)
- * The "Antiquities" button includes or excludes all of the cards from that expansion set.
- (If you do not have Spells of the Ancients installed, the only cards from this set that
- you'll have are those that also happen to be included in the Fourth Edition set.)
-
- When you decide to save a deck, you'll notice a minor change in the Deck Header dialogue.
- Now that you can use the new Face Builder to build your looks, there is no longer any
- reason for you to associate a face with a deck. Rather, you might want to link the deck
- to one of your screen names. Thus, the Face selection box is gone, and Name has taken its
- place.
-
- [The Duel]
-
- The new Main Menu has a Duel option, just as the original did. You use this option to get
- to both the Solo Duel and the Gauntlet, just as before. However, the new option functions
- a little differently. When you select Duel, you'll see an upper area, which lists the
- activities available through this option, and lower area, which holds the options
- associated with the currently selected activity.
-
- As for the new option, Duel Opponent, that's covered in the Additions section.
-
- <Single Match>
-
- To play a single match (or duel), make sure that the Solo Duel activity is selected, set
- the options the way you want them, and click Start Match.
-
- The options are the same, except that:
-
- * The options which are relevant only to the Gauntlet have been removed. They're in the
- options for the Gauntlet activity.
- * There is no longer a Create Deck button for access to the Deck Builder. That's because
- it's not needed; you can simply click on the Tools sphere to get there from here.
- * You can Load a saved duel or match and continue where you left off.
-
- <The Gauntlet>
-
- To go through the gauntlet, make sure that the Gauntlet activity is selected, set the
- options the way you want them, and click Run Gauntlet.
-
- These also function exactly as before, except:
-
- * The options which are relevant only to the single duel have been removed. They're in the
- options for the Solo Duel activity.
- * For those of you who don't relish the idea of playing 50 matches in one
- sitting, we've added the Length option. Use this to set the maximum number of matches
- you want to play.
-
- After each duel is over (regardless of the outcome), you're provided with all the relevant
- information. Click OK to accept the results and move on.
-
- Note also that now only the first duel of any match begins with the coin flip (to
- determine who chooses play or draw). After the first duel (unless it ends in a draw),
- whichever player lost the previous duel gets to make the choice.
-
- == ADDITIONS ==
-
- Changing the Main Menu around to make it easier to use was nice. However, the main event
- is in the new stuff.
-
- [Making a Name for Yourself]
-
- Before you can start racking up a brilliant record of sequential wins online (more about
- that a little later), you must create a player persona, what we call your Screen Name.
- Why? Well, in order to keep a record, there must be a name with which to associate that
- record. As a bonus, you can also determine what your character looks like and give
- yourself a tag line like all the AI characters have.
-
- To get started on your screen name, select the Screen Name activity in the Player sphere.
-
- Screen Name When you have selected a player number (see below), you see the corresponding
- Screen Name. (At first, they're all filled with default names.) If you want
- to change the displayed name, simply click anywhere in the text box and begin
- typing.
- Next to the Screen Name, there is a box you can use to associate a particular
- character image with the player number you have chosen. Select any one of the
- existing faces or, if you don't care for any of them, use the new Face
- Builder tool to create new ones.
- Date This simply notes when this particular screen name was created.
- Real Name Since a screen name is more often than not a pseudonym, you might want to
- associate your real name with a character. After all, you created it and
- you'll likely spend quite some time building a record.
- E-Mail If you'd like online opponents to be able to communicate with you when you're
- not connected, you can enter your e-mail address here.
- Quote All the built-in characters have quotes associated with them. It's only fair
- that you have the same opportunity to express yourself.
- New Player Each screen name is associated with a Player Name. Before you do anything
- else, you should choose a name to work with. If no screen names have been
- set up yet, you need to click the new player button.
- Delete Player Use the Delete Player button only if you wish to permanently erase the record
- associated with the current player name. If you want to change the info for an
- existing screen name without erasing the record, simply enter new text in the
- boxes -- do not use this button.
-
- NOTE When you sign on to the Total Entertainment Network to play Magic: The Gathering
- Online your TEN login name is added to your player list and is used whenever you
- sign on. Even if this name is deleted from your computer using the delete player
- button, it will still be available when you are playing on TEN.
-
-
- The record of wins and losses and whatnot for each screen name is kept for you. Not all
- of this information is self-explanatory, so here's a brief summary:
-
- DCI Record ManaLink keeps track of your record of wins, losses, and draws in
- matches that qualify for inclusion in the calculation of your DCI Rank
- (Internet matches on GatheringNet are the only ones that qualify). Your
- win percentage is also figured for you, as a convenience.
- DCI Rank This is your ranking according to the system devised and maintained by
- the Duelists' Convention International (DCI). New players begin with a
- rank of 1600, and that number goes up or down depending on your success
- in duels against other human players. This ranking is unofficial.
- Multiplay Record Your record of wins, losses, and draws against human players is noted.
- This includes both qualifying DCI duels and any other duels against
- humans.
- Skill Level Your skill level is a brief description of your dueling skills, as
- measured by your DCI ranking.
- Concede Rate This keeps track of what percentage of your duels end with you conceding.
- Disconnect Rate What percentage of your duels are interrupted by disconnection is noted
- here. If your disconnect percentage is high (greater than 10% is high),
- you might consider trying to find out why you experience so many
- disconnections and fixing the problem.
- Overall Record For the sake of completeness, your record versus all opponents--human
- and computer--is recorded here.
-
- Your changes are saved as you make them. When you're finished here, just click on one of
- the other spheres to move on.
-
- ________________________________________________________________________
- DCI Ranking: The Gory Details
-
- For those of you who are interested in the mechanics of the DCI ranking,
- here's an overview. As you read this, please keep in mind that the DCI is
- the final authority on this ranking system, and they can change the rules
- if it becomes necessary.
-
- Based on the theory that a higher ranked (more skillful) player is expected
- to be able to defeat a lower ranked (less skillful) player in match play,
- the DCI uses this formula before the match to compare the two rankings and
- determine each player's probability of winning (W):
-
- W = 1/(10((R2-R1)/400)+1)
-
- Where R1 is your current ranking, and R2 is your opponent's. (The calculation
- for your opponent would reverse the two--R1 his ranking and R2 yours--and
- result in the complementary probability.)
-
- After the match is over, the probability is plugged into another formula to
- calculate each player's new ranking (Rn):
-
- Rn = Rp+(K*(S-W))
-
- Where Rp is the player's old ranking and W is still the probability of winning.
- S is that players score for the match; a win makes S=1, for a loss S=0, and a
- draw sets S=1/2. K depends on the value of Rp. If the old ranking was between
- 0 and 1099, K=32; if it was between 2100 and 2399, then K=24; otherwise, K=16.
-
- The overall effect of these calculations is that a lower ranked player who
- defeats a higher ranked player will gain more points (in rank) than a high
- rank who beats a lower rank.
- ________________________________________________________________________
-
- [Making Faces]
-
- In the original game, you had very little control over what your character looked like,
- regardless of whether you were tromping around saving Shandalar or just dueling. Now that
- you've got ManaLink, the scope of your options has expanded dramatically. A new tool
- called the Face Builder gives you the ability to generate customized character images from
- a library of faces, bodies, and accessories.
-
- There are two ways you might wind up at the Face Builder:
-
- 1) If you're starting a new game in Shandalar, the Face Builder appears at the point when
- you would previously have chosen an image from a screen full of characters. Whatever
- face you make and save becomes your character's image.
- 2) Choosing the Face Builder activity in the Tools sphere brings you here, too. In this
- way, you can create and save faces that you can associate with a particular screen name.
-
- At the top left is the Portrait window. This shows you exactly what your character would
- look like if you accepted the current settings. Immediately to the right of the Portrait
- is a group of buttons. Let's look at them out of order:
-
- Wizards By clicking on the left and right arrows on this button, you can cycle
- through all of the available wizards. Each wizard comes with a unique "base
- body" and some variations.
- Variations Clicking the left and right arrows on this button is how you move back and
- forth to see the variations available for the current wizard. This button is
- not needed for every wizard--only for those who have more variations than fit
- in the six Variation windows.
- Save When you're satisfied with the look of your character, click this button to
- accept and save the character with the current settings.
- Leave Use this one to exit the Face Builder without saving.
-
- The rest of the screen is taken up by the Variation windows themselves. Each of these
- displays one type of optional modification or accoutrement for the current wizard's basic
- body. For example, one possible variation could be skin color, another could be "the thing
- in the wizard's left hand." Whatever you see in a Variation window can be changed; every
- one of the active windows has arrow buttons beneath it. Using these, you can cycle through
- all the possibilities for that variation. Whatever's shown in the windows is reflected in
- the wizard's Portrait.
-
- When you're happy with your looks, click on Save to return whence you came (proceed toward
- Shandalar or go back to the Tools sphere). You get a last look at your character; press
- [Esc] to go back and make more changes, or click to proceed.
-
- [ManaLink: Multiplayer Dueling]
-
- Here's the game you've been waiting for. You've had plenty of time to practice on the
- computer; now let's see how well you fare against the malicious cunning of other humans.
-
- When you start up ManaLink, you also activate ManaLink, the multiplayer part of the game.
- You'll know it's active because there's a jewel-like icon in the corner; that's the
- ManaLink icon. This icon is a convenient way to tell your connection status at a glance.
- Double-click on the icon to see the other half of ManaLink, the ManaLink Dialogue. What
- this looks like depends on whether you're already connected or not. This dialogue is the
- central control point for all multiplayer functions except setting up the actual match.
-
- You set up the match using Duel Opponent, the newest activity in the Duel Sphere. That's
- getting ahead of ourselves, though. First, let's go over all the basic steps to starting
- a multiplayer match:
-
- * Set up your screen name and all the information that goes with it. (At this point, you
- might also want to build a few dueling decks.)
- * Connect to another player (or a community of players) through your chosen communications
- medium (modem, network, direct cable, etc.).
- * Invite another connected player to a match. Once he or she accepts the invitation, the two of
- you become registered opponents.
- * Choose your dueling deck for the match.
- * One player proposes the parameters for the match. The other player can accept or decline.
- When both players agree to the parameters, the match starts immediately.
- * Do the duels.
- * Afterwards, each player's record and ranking are recalculated.
-
-
- NOTE - Depending on the duel parameters not all decks will show up in the deck list. For example,
- if you have chosen to play with a type 1 restricted deck then Wild and Unrestricted decks
- will not appear in the deck list. A list of banned and restricted cards can be found at
- the end of this file.
-
- Read on for the gory details.
-
- <Connecting via LAN>
-
- A Local Area Network (LAN) can provide one of the most convenient environments for
- multiplayer dueling; it's the best of both worlds. Networks give you the flexibility of
- having multiple potential opponents (like Internet play), and network connections are
- often more stable and communications faster than on the Internet. Then there's that mighty
- convenient Autoconnect feature...
-
- Auto-connect
-
- If your computer is attached to an active LAN, ManaLink attempts to connect you as soon
- as you start up Magic: The Gathering.
-
- ________________________________________________________________________
-
- ManaLink will always make the attempt to auto-connect to a LAN unless you give it other
- orders. To disable the auto-connect feature:
-
- * Right-click on the ManaLink icon.
- * At the mini-menu that opens, select Preferences.
- * At the second mini-menu, select Options.
- * In the Options box, click the Use Autoconnect checkbox (the box should become empty).
- * Click the Apply button.
-
- As long as you leave this disabled, ManaLink will not attempt to auto-connect you.
-
- Manually
-
- It's also fairly easy to initiate a connection when you are not connected (that is, the
- ManaLink icon is in the No Net state). To initiate a LAN connection manually:
-
- * Double-click on the ManaLink icon to open the ManaLink Dialogue (unless it's already
- open, of course).
- * Select the type of connection you want to make--LAN. (Click on that type in the list.)
- * Click the Connect button.
-
- Now that you're in contact with other players, you're ready to set up a duel.
-
- <Connecting Modem to Modem>
-
- Playing via modem is a good option for those of you who don't have access to a network,
- aren't close enough to one another to use a cable, and don't enjoy the crowds on the
- Internet. The one possible disadvantage is that you only have one potential opponent--the
- person at the other end of the line.
-
- Obviously, if you expect to play via modem, both computers must have working modems
- attached to them (and to functional phone lines).
-
- To begin, select the Modem Connection option and click the Connect button. One player must
- select to Answer (await the other player's call), and the other must select Dial (initiate
- communication). The two of you should decide who will do which ahead of time so as to
- avoid confusion. Next, both players must choose the modem they intend to use.
-
- The dialing player must enter the phone number to call. When that's done, you must
- invite your opponent to a duel. Once he accepts you are registered opponents and are ready
- to duel.
-
- <Connecting through the Internet>
-
- Internet play promises to deliver a whole world of challengers and champion players--not
- to mention rules experts you can consult and company representatives ready to help you
- with problems. The possibilities are virtually boundless, so let's get started.
-
- There are a couple of necessary preparation steps you must complete before you can
- successfully start Internet play on the Total Entertainment Network (TEN). Chances are
- some players have already taken care of these, but for new players, here's the list:
-
- 1) You must have access to the Internet; this game will not do that for you.
- 2) You should set up a screen name for yourself, and maybe build a few decks.
-
- Once that's done, it's time to get online. To initiate an Internet connection:
-
- * Double-click on the ManaLink icon to open the ManaLink Dialogue (unless it's already
- open, of course).
- * Select the type of connection you want to make--'Play on GatheringNet' . (Click on that type in the list.)
- * Click the Connect button.
-
- If you have never used TEN before, you must install the TEN software and set up your TEN
- membership. ManaLink will attempt to do this for you automatically when you click the connect button.
-
- * The installation program begins automatically.
- * Create a TEN membership for yourself. (You must be a member to use the TEN online
- services, including Magic.) If you have questions about registration, please consult
- the TEN Help feature or call TEN Customer Service. Registration is a simple, three-step
- process:
- 1) Read and accept the Terms of Service.
- 2) Enter your name and address.
- 3) Enter your Screen Name and create a Password.
-
- ________________________________________________________________________
- Timeliness Note
- These instructions were correct at the time this manual was written, but
- procedures sometimes change when online services are upgraded. If what you
- see on the screen doesn't seem to match what's described here, the chances
- are good that this printed information has become out-of-date.
-
- Please consult the Help feature provided by the online service for the
- most current instructions.
- ________________________________________________________________________
-
- After that's done (or if you are already a TEN member), you proceed to the TEN Sign On
- screen.
-
- * Enter your TEN Screen Name in the appropriate box.
- * Type in your TEN password in the other box.
- * Click the Connect button.
-
- Assuming you got your name and password right, you are now signed on to TEN. Next up is
- the Arena Selector screen. This is a sort of general intersection where the roads to all
- of the games on TEN begin.
-
- * Select one of the Magic: The Gathering arenas (click on it, that is).
- * Click the GO button.
-
- Now you're at the Game Arena screen for whichever arena you chose. The arena is rather
- like a hotel lobby; you can see who else is here (in the list on the left) and converse
- with whoever else is in the lobby with you (in the chat area on the right). Keep in mind
- that chatting in the arena is a broadcast chat, meaning that everyone hears what anyone
- says.
-
- * To move on into the actual dueling area, click the Enter button (below the player
- listing).
-
- That's all there is to it. Now that you're online, you're ready to find a dueling partner.
-
- <Connecting with a Serial or Null Modem Cable>
-
- Playing via cable is likely to be the fastest method of communication. There are no
- middle-men, just the two computers with a wire between them. The disadvantage, of course,
- is that you only have one potential opponent╛the person at the other end of the cable.
-
- Obviously, if you expect to play via serial or null modem cable, you must have the cable
- hooked up before you begin.
-
- When you select the Serial Port/Null Modem Cable option and click the Connect button,
- you're prompted to choose the settings for the communication. With one exception, Port,
- both players must choose the exact same settings.
-
- Port This tells ManaLink which of your computer's communications outlets (ports) you
- have the cable attached to. (Most computers have ports named COM1, COM2, COM3,
- and COM4.) This is the only setting that may be different for each player.
- Baud Rate Determines the speed of the communication between the two computers. Both
- players should set this at the highest setting allowed by the slower computer.
- (Generally, anything 9600 or above provides good, smooth play.) Both players must
- choose the exact same settings.
- Stop Bits This is something technical that only people with nothing better to do
- understand. If you leave it on the default setting, nothing bad happens.
- Both players must choose the exact same settings.
- Parity Parity is another one of those technical things. Don't change the default
- setting and nobody gets hurt. Both players must choose the exact same settings.
- Flow More technical junk here. (These things always come in threes, don't they?) If
- you leave it alone, it works. Both players must choose the exact same settings.
-
- When the settings are correct, click the OK button to make the connection. That's all
- there is to it. Then you must invite your opponent to a duel. Once he accepts you are
- registered opponents and are ready to duel.
-
- <Disconnecting>
-
- If you are connected and decide you would rather not be, it's easy to remedy the situation.
- To disconnect from whatever connection you have established:
-
- * Double-click on the ManaLink icon to open the ManaLink Dialogue (unless it's already
- open, of course).
- * Click the Disconnect button.
-
- That's all there is to it.
-
- <Duel Now!>
-
- Before we get into the details, some of you probably want to just jump right into a duel
- and read about it later. (Those of you with some self-control should keep reading.) If
- you've already got an opponent lined up and can't wait to get started, here's a quick
- step-by-step:
-
- * Both players should already have Magic: The Gathering installed and running. (That might
- sound obvious, but you know how some people are.)
- * Whatever communication method you're using--modems, network, cable, or whatever--should
- be in place.
- * Follow the connection procedure for the type of connection you're using. (Turn back a
- few pages to the appropriate Connecting section.)
- * If you're using a LAN or Internet connection:
- > Both of you must double-click on the ManaLink icon.
- > One of you must select the other's name from the list and click the Invite button.
- (The other one should just wait.)
- > The challenge goes to your opponent (the one who waited), who must double-click on
- the invitation in the Message window, then click the Accept button.
- > When you receive notice of the acceptance, you should select a deck to use in the
- duel (if you haven't already). The two of you are now registered as opponents.
- * Now set the Match Parameters for the duel. (For details on the parameters, please refer
- to the Online Dueling section.) Click on Send Parameters to transmit the parameters to
- your opponent. (You can still change your deck, but not for long.)
- * Your opponent either clicks Agree to accept your parameters or Disagree to reject them.
- If he disagrees you will have to keep sending new parameters until you come to an agreement.
-
-
- As soon as the parameters are accepted, the match begins with the selected decks.
-
- <The ManaLink Icon>
-
- The more astute among you will have noticed that when you start up ManaLink, an unusual
- icon appears on-screen and stays there. It's called the ManaLink icon, and it's absolutely
- essential for multiplayer Magic. As noted in earlier sections, the ManaLink icon is your
- gateway to all of the different methods of connecting with other players. Above and beyond
- that, it serves while you are connected as both your access point to the ManaLink Dialogue
- and your social secretary.
-
- If you don't like the ManaLink icon sitting in the default placement, don't fret. You can
- move it anywhere on the screen that you want it, and it stays there until you move it
- again (or close it).
-
- The ManaLink Dialogue is covered a little further on (in a section called, remarkably
- enough, "The ManaLink Dialogue"). The social secretary part is next. The icon has several
- different states, each of which gives you information as to what's going on online.
-
- States
-
- The ManaLink icon sits wherever you placed it and monitors the online environment for you.
- Depending on what's going on out there, it changes its look--goes into a different
- "state"--so that you can tell the situation at a glance. These are the possible states and
- what each tells you:
-
- No Net is pretty self-explanatory; you're not connected. If you get disconnected
- unexpectedly, there is a sound cue to warn you.
- Net tells you that ManaLink has successfully connected to either a LAN or the
- Internet, but that there are no other players present at the moment. (If you're
- playing via modem or cable, you should never see this state.)
- Users is just like the Net state, except that in this case you are connected and there
- are other players present. (If you're playing via modem or cable, you should
- never see this state.)
- Opponent indicates that you are registered with an opponent and are preparing to start
- dueling. If you're playing via modem or cable, you'll enter this state as soon
- as you connect with the other player.
- Drop If your registered opponent becomes disconnected (for whatever reason), you go
- into the Drop state temporarily. This really just serves to let you know what's
- going on; there's nothing you can do about it. After a few seconds, you should
- return to some other state. A LAN or Internet connection switches to Net or
- Users; one-on-one connections change to No Net.
- < When the left facet of the ManaLink icon lights up yellow, that means that
- someone has invited you to a Chat session. (To answer the invitation, open the
- ManaLink Dialogue and double-click on the chat request in the Message window.)
- A chat request persists until everyone involved in that particular chat session
- leaves it. Note that if you receive another invitation after the facet is
- already lit, there is a sound cue to notify you, but the icon does not show any
- change. For a little more detail, please see the "Talking to Other Players"
- section.
- ^ If the top facet of the ManaLink icon lights up red, that means that someone has
- challenged you to a duel. (To answer the invitation and register as that person's
- opponent, open the ManaLink Dialogue and double-click on the challenge in the
- Message window.) A challenge persists until it is answered or withdrawn. As soon
- as you accept an invitation to duel, any other pending challenges are erased,
- and you cannot receive new ones until you are no longer registered with an
- opponent. Note also that if you receive another challenge after the facet is
- already lit, there is a sound cue to notify you, but the icon does not show any
- change.
- > At times, the right facet of the icon lights up blue. This is an indication that
- a player you have marked as a friend is online with you. For the scoop on
- friends, read "The ManaLink Dialogue".
- _ If you're the popular type, the bottom facet of your icon lights up green. That
- means that someone has sent you a message. To read the message, open the
- ManaLink Dialogue and check the Message window (the lower portion of the
- dialogue). For the details (like how to erase or reply to a message once you've
- read it), please see the "Talking to Other Players" section.
-
- Preferences
-
- Naturally, the ManaLink icon doesn't perform all these functions without some guidance
- from you. You have some control over how it works (and you can always turn it off, too).
- Right-click on the ManaLink icon, then select Preferences from the mini-menu. At the
- second mini-menu, select Options. (You can also get to the Preferences window by clicking
- the Options button in the ManaLink Dialogue.)
-
- System This option controls whether you get system messages sent to you.
- Messages These are the messages that appear at the top of the screen.
- To toggle this preference, click the check box labeled Show System Messages
- or select Show Messages from the (second) mini-menu.
- Sounds Sometimes, the ManaLink icon makes noises. Generally, this is to notify you
- that something is happening--another player is inviting you to a duel or a
- chat, for instance. The sound cues can be useful, but there are times when
- you don't want to be bothered by them. This option allows you to turn them
- on and off. To toggle this preference, click the check box labeled Play
- Sounds or select Play Sounds from the (second) mini-menu.
- Availability Just because you're online doesn't mean you want to duel anybody who comes
- along. If you're busy with something and don't want to be disturbed, you
- can make yourself not available to other players. To set your availability
- status, click the appropriate radio button (I am available or I am
- unavailable), or you can use the Do Not Disturb option on the (second)
- mini-menu as a toggle.
- Autoconnect If you're connected to a LAN, ManaLink attempts to connect you every time
- you start up the game. If this is not what you want, you can disable the
- auto-connect feature. To turn this one on or off, click the check box
- labeled Use Autoconnect; there is no option on the mini-menu for this.
- Badges There's a box in the middle of the Preferences window that provides an easy
- way to review and manage the badges you have assigned to other players.
- (If you don't know what badges are, don't worry; they're explained just a
- few pages from here, in Who's Who.) If you select a player--by clicking on
- a name in the box--the Delete button removes any badge you have given that
- player. The Delete All button does just what it says; it removes all the
- badges you have given every player in the list.
-
- When you're finished at the Preferences window, click Apply to make the changes or Cancel
- to ignore your changes and close the window. (Any changes you make on the mini-menu take
- effect immediately.)
-
- <The ManaLink Dialogue>
-
- Double-click on the ManaLink icon, and the real meat of the multiplayer game opens up.
- The ManaLink Dialogue is your control center for all of the major features and functions
- you'll need in the online community.
-
- A couple of notes:
-
- * If you're not already connected, double-clicking on the ManaLink icon won't bring up the
- ManaLink Dialogue, it'll open the Connect window.
- * If you're connected using a one-to-one communications method--modem or cable--there is only
- one other person in the player list at any given time. That means that some of the features
- of the ManaLink Dialogue--the ones designed for an environment with many players--won't be
- available to you.
-
- The largest portion of the dialogue window is taken up by the player listings. This tells
- you who's online with you and gives you a bunch of information about each player. The
- scoop is in "Who's Who". Below the listings and all the function buttons is the Message
- window. This is where you'll receive notes from other players. The details are covered in
- "Talking to Other Players".
-
- Last, but not least, are the buttons spread around the dialogue. What these buttons offer
- is not just the basic communications options (messaging, chatting, and so on) and the
- necessary functions (invite someone to duel, disconnect), but also a few convenient
- features that our online research has led us to believe you'll appreciate.
-
- Available When you feel you're ready to go up against another player in a match, you
- have two options: you can challenge someone (see Invite), or you can use
- this button to advertise that you want an opponent. This changes your
- status to Available. (The details about your status are in "Who's Who".)
- Keep in mind that as soon as you accept a challenge, any other invitations
- are automatically declined for you until you finish the match or
- Unregister.
- Chat Sending messages is fine, but if you want to have a conversation, you can
- request a private chat with someone. First, select a player from the list
- by clicking on that person's name listing. (Make sure you select someone
- who is not marked with Do Not Disturb status.) Next, click the Chat button.
- Your request goes out immediately.
- Disconnect This one is fairly obvious; click Disconnect to sever your connection with
- whatever sort of communications link you're using. This does not shut down
- ManaLink; it only cuts off the communications connection.
- Filters When you get into an online community, there can be an awful lot of people
- in the player listing. If the size of the list gets to be a problem, you
- can use the Player Filters to decide who is and is not listed on your
- screen. Click the Filters button to work with the filter options. (The
- details are in "Filtering the List".)
- Friend It's a fact of life (especially online) that some people are more
- interesting than others. When you find one of those people, you can mark
- that player as an online friend. First, select a player from the list by
- clicking on that person's name listing. Next, click the Friend button. The
- friend badge appears next to that player's name. (For the skinny on badges,
- please read "Who's Who".) Friends are always listed near the top of the
- player listings.
- Don't Disturb If (for whatever reason) you do not want to chat with or duel anybody, you
- can prevent unwanted invitations by changing your status to Do Not Disturb.
- (The details about your status are in "Who's Who".) Just click the Don't
- Disturb button. As long as you leave this on, you receive no chat requests
- or duel invitations. You do still get messages, however (which you should
- feel free to ignore).
- Info Use this button to get the lowdown on a particular player--real name,
- ranking, record, and all that good stuff. First, select a player from the
- list by clicking on that person's name listing. Next, click the Info
- button. The whole story on what you'll find out is in "Who's Who".
- Invite This is how you challenge another player to a match. First, select a player
- from the list by clicking on that person's name listing. (Make sure you
- select someone who is not already registered with an opponent, in the
- midst of a duel, or marked with Do Not Disturb status.) Next, click the
- Invite button. Your invitation has been sent.
- Message This is how you send a brief text message to another player. First, select
- a player from the list by clicking on that person's name listing. Next,
- click the Message button. When the text box appears, go ahead and type in
- whatever it is you want to say to that person. To finish and send the
- message, click Send (or click Cancel if you change you mind).
- Mute If for any reason you do not want to receive communications from a certain
- player, you can tape that player's mouth shut with the Mute button. First,
- select a player from the list by clicking on that person's name listing.
- (There are some players you cannot mute; read "Who's Who" for the details.)
- Next, click the Mute button. As long as you leave the mute on, you receive
- no messages, chat requests, or duel invitations from that player. Also,
- muted players are dropped to the bottom of the player listings.
- Help This changes your status to Needs Help. (For the whole scoop on status,
- refer to "Who's Who".) Essentially, this alerts the online rules experts
- and service folks that you have a question or a problem.
- Refresh The player list is up to date when you connect, but it is not updated for
- you. Every once in a while, you'll want to see what's changed--who's new,
- whose status has changed, and so on. To update your information, click the
- Refresh button.
- Unregister If you are registered with an opponent, but you decide that you don't want
- to duel that person after all (or need to undo the registration for any
- other reason), this is the button for you. Clicking this immediately
- releases you (and the other player) from the registration.
-
- Now let's get on to all those details we keep mentioning.
-
- Who's Who
-
- The main part of the dialog window is taken up with listings of the players who are
- currently online. These listings provide more than just the screen names of the players.
- For one thing, you might have noticed that some of the names have icons associated with
- them. Those are badges, and all of them mean something.
-
- * The Expert badge is one to watch for. This player is two things: (1) an official online
- representative, and (2) a Magic rules expert. If you have questions or problems, it is
- part of this player's duty to help you solve them. In any disagreement online, the
- opinion of the Expert is law.
- * There are only a few Gunslinger badges. These players are official online reps who are
- ready and willing to pit their skills against yours in a one-on-one confrontation. Watch
- out--the stakes are likely to be higher than normal.
- * The MPS badge marks an official online representative of MicroProse Software. Please
- remember that this person is a company representative, not necessarily an expert on the
- rules of Magic.
- * Only official online representatives of Wizards of the Coast have the WotC badge. Please
- remember that this person is a company representative, not necessarily an expert on the
- rules of Magic.
- * The official online representatives of the Total Entertainment Network (TEN) wear the TEN
- badge. Please remember that this person is a company representative, not necessarily an
- expert on the rules of Magic.
- * The Master badge alerts you that this player knows the rules of Magic very well--well
- enough to have earned the badge--and is willing to answer your questions. Please remember
- that Master players are volunteers trying to help you, not official online reps. Be
- courteous, even if you disagree with their decisions.
- * Any player you have marked as a friend has a Friend badge. However, if that player also
- has one of the superseding badges (any of the above), the friend badge won't be visible
- (but you know it's there).
- * If you have muted a player (marked them as persona non grata), a badge notes that fact.
- You do not receive messages, chat requests, or duel invitations from muted players, even
- if they send them by the truckload. Unfortunately, you cannot mute a player with any of
- the other badges--except the friend badge, which is removed when you mute the person.
-
- Note that new badges might be created at any time by the managers of the game arena. If
- you see a badge you don't recognize, please consult the online Help system to find out
- what it means.
-
- After a player's name, the window lists that player's current status. There are only a few
- possibilities:
-
- <BLANK> The <BLANK> (no text in the status column) status means that the player
- is busy just existing. Probably, this person is chatting, sending and receiving
- messages, or whatever, but is not at present interested in dueling.
- Available A player who wants to duel has Available status. This person is ready to
- go and is seeking an opponent.
- Do Not Disturb This player does not receive chat requests, invitations to duel, or any
- messages.
- Need Help This player has a question or problem and is waiting for a rules expert or
- an official online representative to help out.
- <Opponent When a player is already registered with an opponent, this status lets you
- Name> know that invitations to duel will not get through. The name on the right
- is the name of the person who is registered to the person whose name is on
- the left. They may not be dueling but you can't invite them right now.
- Dueling When a player is actively participating in a duel with an opponent this is
- their status. They can still recieve messages and chat requests but cannot
- be invited to another duel.
-
- Whenever a name on the list is highlighted (you have selected it by clicking on it), you
- can do all sorts of things to that person. One that you'll want to do early and often is
- gather information about that player. Click on the Info button to get the skinny on the
- selected player. When the info window opens, the picture shows the face that that player
- has chosen to wear, and the listings give you all this information:
-
- Screen Name This is just the player's screen name.
- Real Name This is--theoretically--the player's real name. However, he or she typed
- this name in, just as you entered your name in the Real Name space. So
- there's no guarantee that this is really the player's real name.
- E-Mail If the player entered an e-mail address, it is listed here. Just like the
- Real Name, this is text the player entered. The address might or might not
- work for e-mail purposes.
- Quote If the player typed in a quote, it's shown here.
- Skill Level A player's skill level is a brief description of his or her dueling skills,
- as measured by DCI ranking.
- DCI Ranking This is the player's ranking according to the system devised and maintained
- by the Duelists' Convention International (DCI). New players begin with a
- rank of 1600, and that number goes up or down depending on success in duels
- against other human players. This ranking is unofficial.
- DCI Record This is the player's record of wins, losses, and draws in matches that
- qualify for inclusion in the calculation of DCI Ranking.
- Overall Record The player's record versus all opponents--human and computer--is recorded
- here.
- Concede Rate This notes what percentage of the time the player has chosen to concede
- rather than finish a duel.
- Disconnect Rate What percentage of the player's duels have been interrupted by
- disconnection is noted here. If the disconnect percentage is higher than
- you're comfortable with, the technical difficulties could be annoying, and
- you might not want to duel this person.
- Date This tells you when this particular screen name was created. As a general
- rule, if the date is very recent, you're looking at either a new player or
- one who thinks he has a reason for starting over (to hide something in his
- record, perhaps?).
-
- Filtering the List ( Filtering is only available when you play on the Internet via TEN )
-
- When you click on the Filters button, the Player Filters options window pops up. These
- options can be extremely useful when the number of players online starts to climb. Every
- one of these is a toggle, meaning that it's either on or off; there are no other settings
- to fret over. They're also additive, meaning that any player who is excluded from your
- list by one filter cannot be "re-included" by another filter.
-
- Don't worry, you can never filter officials (players with official badges) out of the
- player listing--not even accidentally.
-
- The two Show Only options are quite restrictive. These eliminate everyone from your list
- except those players who match the condition you choose. Note that any players who match
- the types you choose to Hide do not appear on the list even if they match this criterion.
-
- Friends List only those players you have marked as friends (and officials, of course).
-
- Available Include only players with Available status (and officials).
-
- The Hide options are less exclusive than the Show Only options (you can use more than one
- at a time), but they're no less powerful and useful. These simply prevent the listing from
- including players of the types you determine you don't want to see. Keep in mind that any
- players excluded by these filters are not listed, even if they match the Show Only
- criteria.
-
- Muted Wipes all players you have muted off the list.
- Do Not Disturb Removes players with Do Not Disturb status from your listing.
- Registered Players registered with someone else are of no use, anyway; this cuts
- their names out.
- Beginner This eliminates players with a Beginner skill rating.
- Intermediate This wipes out players with the Intermediate skill rating.
- Advanced This erases players with skill rating of Advanced.
- Concede > For this option, you enter a percentage number in the box. (For example,
- you would use 50 to mean 50%.) Any player with a Concede Rate higher than
- that percentage is excluded from your listing. This is a good way to
- ensure that your duels go all the way to the bitter end.
- Disconnect > You also enter a percentage number in the box for this option. (For
- example, you would use 35 to mean 35%.) Any player with a Disconnect Rate
- higher than that percentage is not included in your listing. This is a
- good way to avoid that annoying duelus interruptus.
- Players Online simply tracks the total number of players who are connected to the same
- online community as you. For modem and cable connections, obviously, this
- number will never change.
- Players in List tells you the number of players left in your filtered list. If this number
- is zero, you'll probably want to readjust your filters a bit.
-
- Talking to Other Players
-
- Anyone who's been in an online environment before knows that chatting back and forth with
- others is half the fun (or more than half). With ManaLink, once you've figured out who's
- who, you have several ways of communicating with the folks who are online with you. First
- off, here's a quick review of the communications options:
-
- Chat: If you want to have a conversation, you can request a private chat with someone.
- Select a player from the list (someone who does not have Do Not Disturb status),
- and click the Chat button. Your request goes out immediately.
- When you engage in a chat with someone, a separate Chat window opens. In this
- window, you type your messages, then press [Enter] to send each one. You also
- receive messages from your chat partner as soon as they are sent. The window
- keeps a running record of the conversation, too. To leave the chat, click the
- chat window's close button ( upper right hand corner).
- Invite: This is how you challenge another player to a match. Select a player from the
- list (someone not already registered with an opponent, in the midst of a duel,
- or with Do Not Disturb status), and click the Invite button. Your invitation has
- been sent. (For what happens next, check out the next section, "Online Dueling".)
- Message: This is how you send a brief text message to another player. Select a player
- from the list, and click the Message button. When the text box appears, type in
- your message. Click Send to finish and send or Cancel to erase the message
- without sending it.
-
- All the messages you receive--including invitations to duel and chat requests--appear in
- the lower portion of the ManaLink Dialogue, the Message window. This isn't just a
- non-functional display, however; this is where you answer messages.
-
- First off, let's explain the function buttons. There are three of them next to the Message
- window, and they're pretty straightforward:
-
- Delete Erases the selected (highlighted) message from the window--permanently.
- Purge Removes all the messages from the window--also permanently.
- Options Opens the Preferences window. For the details on the various preferences, please
- read the section "Preferences", in "The ManaLink Icon".
-
- To select a message, you click on it. No surprise there. However, unless all you want to do
- is erase messages and play with your preferences, you need to do more than that. To
- actually deal with a message, double-click on the text of that message in the Message
- window. What happens next depends on what type of message you chose.
-
- * If you double-click a Chat Request, you're prompted to Accept or Decline the conversation.
- Click on the button that better suits your desires. If you accept, you immediately enter
- a Chat window with the person who sent the request. If you decline, the other player is
- notified of your refusal to converse at this time.
- * If you double-click an invitation to a duel, you're prompted to Accept or Decline the
- challenge. Click on the button that better describes your choice. If you accept, you
- become a registered opponent of the person who sent the invitation. If you decline, the
- challenger is notified of your refusal. If the person who sent the invitation is either no
- longer online or has already become registered to another opponent then your invition or
- acceptance will fail.
- * If you double-click a plain old Message, you open the message. Only the first few words
- of any message are actually displayed in the Message window, but when you open a message,
- you can read the entire text. Using the convenient buttons, you can Delete the message
- here, Close the message and return to the Message window, or Reply with a message of your
- own. (Note that replying deletes the original message.)
-
- There's one further method of communication--Taunting. This one is a private conversation
- between you and your opponent during a duel. When you only want to talk to your opponent,
- this is much more convenient than using the messaging feature. Any time you're engaged in
- a duel, you can press [F6] or ['] or [Insert] to open the Taunt box, in which you can type
- and send a brief note to your opponent. When you press [Enter], the message is sent; if you
- press [Esc] instead, it cancels the message.
-
- <Online Dueling>
-
- This is it--how to duel another person. We've scattered bits and pieces of this information
- throughout the manual, so much of this will seem familiar to those of you who actually read
- the whole book.
-
- Before You Challenge Anybody...
-
- It's a safe bet you don't want to go into serious online dueling calling yourself
- "<player>" (the default screen name). If you haven't already, you should click on the
- Player sphere right away and set up a screen name for yourself. (For the how-to, read
- "Making a Name for Yourself".)
-
- Next, there's the issue of a dueling deck. Even before you looked into the possibility of
- playing against other people, chances are you took the time to build a few decks of your
- own design and test them in the Gauntlet. However, if you didn't, now's the time. Get into
- the Deck Builder and make yourself a few decks. (Yes, some of the pre-made decks are pretty
- good, but taking a deck someone else designed into a duel just isn't the same as using one
- of your own.) It doesn't hurt to have at least one of every type ready (Unrestricted, Wild,
- Restricted, Tournament, and Highlander--they're explained a little later); you never know
- what type of play what an opponent will ask for.
-
- On your Mark...
-
- Now you're set up. Well, mostly. There's one step that you must go through without
- instructions from us; you need to get your computer attached to another computer (via a
- modem or a cable), a network, or the Internet (through an ISP--Internet Service Provider).
-
- When that's done, you're ready for the next step--connecting. That's what all the
- instructions in the "Connecting..." sections are about. We won't repeat all that here.
- Once you're actually connected, it's time to actually set up the dueling match.
-
- To get into a match, you must register with an opponent. How you do that depends on what
- sort of connection you're using.
-
- * With Modem and Cable connections, there is only one possible opponent: the person at the
- other end of the line. You must invite the other person to a match (and have them
- accept)to register and move foward.
- * On a LAN or Internet connection, you must find an opponent from among the players online.
- Using the ManaLink Dialogue, you must either invite someone to a match (and have them
- accept), or wait to be invited then accept the invitation. The details on how to use the
- dialogue to invite and accept are in "The ManaLink Dialogue".
-
- Registered opponents are on the very verge of actually dueling each other. There's only one
- teensy little roadblock in the way; the two of you must agree on the parameters--the
- rules--for the match.
-
- The Parameters
-
- Now that you're registered with an opponent, it's time to set the parameters for the match.
- Parameters are necessary not only because they allow you to play the type of duel you like,
- but--more importantly--they give you a way to avoid playing types of duels that you would
- rather avoid. Click on the Duel sphere, then select the Duel Opponent activity. The
- parameters are in the lower section of the screen.
-
- Ante This toggle determines whether each duel in the match is played for ante.
- Since there is no real exchange of cards this is just for fun.
- Free Play This option declares that you do not want to play a limited number of duels.
- Rather, Free Play means that you play duel after duel until one of you
- decides to quit. (If you select this, you don't need to worry about Best of.)
- Best of A match can be a one-shot duel, a best 2 of 3, or a best 3 of 5. You choose.
- Minimum deck Choose the minimum number of cards that a deck must contain to be allowed in
- this match. The only options are 40 cards and 60 cards.
-
- The options on the right determine what sort of decks are allowed in the match. There are
- five possibilities:
-
- Unrestricted This is a total free-for-all. Unrestricted decks may include any card in the
- game and as many of each card as you care to add.
- Wild The only difference between Wild and Unrestricted is that no deck may include
- more than 4 of any card. All cards, including restricted and banned cards,
- are still allowed.
- Restricted This deck type allows no more than 4 of any card, like Wild. The difference
- is that Restricted decks may include only 1 of each restricted card and no
- banned cards. (Those of you who are familiar with tournament play will
- recognize this as the definition of a Type 1 deck.)
- Tournament The Tournament type of deck may include no restricted or banned cards at all.
- Otherwise, like Restricted and Wild, it allows up to 4 of any other card.
- (Those of you who are familiar with tournament play will recognize this as
- the definition of a Type 1.5 deck.)
- Highlander In a Highlander deck, you are allowed only 1 of each card. Restricted and
- banned cards may be included.
-
- ________________________________________________________________________
- Restricted and Banned Cards
-
- Some of you are scratching your heads and asking, "What's a restricted card?
- How do I know which cards are banned? Good questions.
-
- * Wizards of the Coast decides which cards are banned and restricted;
- these decisions are generally based on the fact that the card is too
- powerful, contradicts the rules, or otherwise unbalances the game in some
- way.
- * The banned and restricted list for ManaLink is in the Appendix. This list
- is based on Wizards' current list as of the time Duels was created.
- ________________________________________________________________________
-
- After you have set the parameters--and before you click the Send Parameters button--you
- should choose a deck (only those that match the type you selected are in the list). As
- soon as your opponent accepts the parameters you've sent, your chance to changes decks is
- gone.
-
- Dueling and Afterward
-
- Matches conducted between two human players are no different from those you play against
- the computer opponents, except for the communications option. During a duel, you do not
- receive invitations to other matches, but messages and chat requests still come through.
- Of course, they only show up as blips on your ManaLink icon, so it's easy to ignore
- attempts at communication until the match is over. If you want to, you can continue to send
- and receive messages and engage in chat sessions during a match. (Some opponents might get
- a wee bit testy, however, if your social activities significantly slow the progress of the
- duel.)
-
- There's also a convenient way to communicate privately with the person you're dueling--the
- Taunt feature. (Let's face it, going out to the ManaLink Dialogue and using the message
- feature would be a pain in the neck.) Press [F6] or ['] or [Insert] at any time to open a
- Taunt box. In this box, you can type a brief note to your opponent. As soon as you press
- [Enter], the message is sent. If you change your mind, pressing [Esc] cancels the taunt
- message.
-
- What you can and cannot do between duels in a match is simple--you can continue or quit.
- Those are your only options. There is no chance to modify your deck between duels in a
- match, only between matches.
-
- After each match is over, your new ranking and record are calculated for you.
-
- == APPENDIX: NAUGHTY CARDS ==
-
- These lists include all of the cards that are restricted and banned for Restricted and
- Tournament decks. In addition, the ante cards are considered banned for non-ante play but
- unrestricted for ante games.
-
- [Restricted]
-
- Ancestral Recall
- Balance
- Berserk
- Black Lotus
- Black Vise
- Braingeyser
- Demonic Tutor
- Fastbond
- Fork
- Ivory Tower
- Library of Alexandria
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Regrowth
- Sol Ring
- Strip Mine
- Time Walk
- Timetwister
- Wheel of Fortune
-
- [Banned]
-
- Channel
- Mind Twist
- Time Vault
-
- [Ante Cards]
-
- Bronze Tablet
- Contract from Below
- Darkpact
- Demonic Attorney
- Jeweled Bird
- Rebirth
- Tempest Efreet
-
- == CREDITS ==
-
- Producer
- Alessandro De Lucia
-
- Game Design
- David Etheredge
-
-
- Programming
- Robert Colbert
- Chris Taormino
- Jim Thomas
-
- Additional Programming
- Kim Crouse
- Kevin Ray
-
- Art
- Frank Frazier, Lead Artist
- Todd Bilger
- Betsy Kirk
-
-
- Sound Recording and Engineering
- Mark Reis
-
-
- Documentation
- John Possidente
-
-
- Product Marketing Managers
- Steve Haney, US
- Lisa Humphries, Europe
-
- Creative Services
- Kathryn Lynch
- Jerome Paterno
- Rick Rasay
- Reiko Yamamoto
-
-
- Quality Assurance
- Tom Falzone, Supervisor
- Chrispy Bowling, Project Lead
- Kevin Bane, Assistant Lead
-
- QA Staff
- Bob Abe
- Paul Ambrose
- Tim Beggs
- Matt Bittman
- Brandi Boone
- Ellie Crawley
- Jim Crawley
- Alan Denham
- Mike Dubose
- Grant Frazier
- Michael Gibbons
- Mark Gutknecht
- Rosalie Kofsky
- Jason Lego
- Tim McCracken
- Roscoe Possidente
- Steve Purdie
- John Ross
- Rick Saffery
- Dean Schwarzkopf
- Mike Seal
- Jeff Smith
-
- Wizards of the Coast Liaisons
- RenΘ Flores
- Emily Arons
- Jim Butler
-
- Very Special Thanks
- Daniel Berner
- Jan-Maree Bourgeois
- Shirley Carlson
- Doru Culiac
- Skaff Elias
- Chaz Elliott
- Karen Ffinch
- Karol Fuentes
- Karen Kapscady
- Mendy Lowe
- Johanna Mead
- Joel Mick
- Yasuyo Nohara
- Marisa Ong
- Juliane Parsons
- Lenny Raymond
- Roland Rizzo
- Bill Rose
- Henry Stern
- Rob Stewart
- Pete Venters
- Rob Voce
- Tom Wylie
-
-